What a curved screen can give you, however, is more immersion. This is mathematics.Ī curved creen will give you no more advantage than a flat screen of the same aspect ratio. This is nothing for you to agree or disagree with, this is fact. The only thing to change how FOV displays is aspect ratio. The curve of the screen does not change how FOV displays in any way.įOV is calculated by a horizontal and vertical measurement. nailing the FOV adjustment to take advantage of this is my goal. The purpose of the curved screen to apply a periphery. I disagree with Curved having no FOV advantage tho, on a standard screen you see a 90 degree viewpoint. Didn't adjust FOV in any game from what I used on a 24inch or 27 inch display.
Oh and FYI for a while I used my 43 inch curved TV as a monitor for a week. This too would affect what would be a good FOV. If you have been watching or have watched csgo tournaments you'd see some of the players have the screen really close while others position them further away. Theres also the fact that it will depend on how close/far a person sits from their screen. Again depending on the game, how it looks and the performance of my system for the resolution/settings I'm using for said game. My preference ranges from 60ish to 110 max. I rarely play at 90 fov on any game that allows me to change it. Even then if thats the case a curved screen would make no difference. Depending on the game that 90 degree is wrong unless it is hard coded into it. Plain and simple.Originally posted by CQ - Mr I completely understand where you’re coming from, and that the FOV is used differently from game to game. If you're doing any work that you are going to gripe about not having enough space to work with, get a higher resolution monitor.
Less desktop "height" (but if you have some document fetish and are so concerned with 120 pixels of height being gone, you should really consider a professional 27/30 inch monitor if you are scared of zooming out). Potential ~10% performance increase in games (because you have to render 230,400 extra pixels on a 16:10 display, and chances are your game will still chop off your sides to fill the extra height up). No black bars on fullscreen 16:9 content, which is basically most entertainment content nowadays. Most games support 16:9 well, since many are ported from consoles played on 16:9 TVs.
(seriously, guys, everyone considers scaling evil, so how is scaling your 1080p movie to 1200p suddenly acceptable?) Standard aspect ratio for HD movies released on consumer mediums. How about some pros and cons for 16:9 monitors?Ĭost effective, lots of models on the market. 5ms TN panels are so 2005, and I would not drop $300 on one. In fact, for slightly above the price of the cheapest Samsung 24" 5ms 1200p monitor, you can get a 23" ASUS VG236HE which is a fantastic 2ms 1080p monitor that has a 120Hz dual-link DVI input and the nicest TN panel I have ever seen. Being snobby and paying a ton more for a probably outdated 1200p monitor just because "it's 10% taller" is a rather crappy argument. 1080p monitors start at $1p monitors start at $280. There are 169 1080p monitors and 20 1200p monitors currently available on Newegg. Your testing proves that TF2 at 16:9 is superior to the other aspect ratios, and I'd imagine this is applicable to most if not all other Source based games, and that is what matters to me. The main game I play happens to be Team Fortress 2 (which I also play competitively), and I have ~3100 hours total in it. I simply went with a 1080p 16:9 monitor a couple years ago because it was affordable to do so. This is why I don't bother with the screen ratio debate.